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Post by Deleted on Dec 17, 2009 1:57:46 GMT -5
This is probaly the best read on aligments i found on the net decided i should share it with the players.
LAWFULL GOOD
The Lawful Good alignment is often thought of as the most blatantly good of the good guys, and is commonly stereotyped as such. Utopias tend to be comprised entirely of good, honest Lawful Good citizens. This rarely is the case, however...
A Lawful Good character believes in the goodness inherent in all beings (unless they're a Knight In Sour Armor), and in a code of conduct, be it a personal one or a set of laws, and that an ideal world comes from promoting this dualism of structure and benevolence. Differing interpretations of 'good' may lead a Lawful Good character to become Lawful Stupid. In most RPGs, it is compulsory for Paladins to be Lawful Good. If they stop being Lawful Good, they lose their powers.
Written well, a Lawful Good character can be incredibly interesting, and occasionally face some very difficult decisions. What's really right? Shall I do the Lawful thing, or do the Good thing? Obey the letter of the law, or save the innocents? This can lead to a To Be Lawful Or Good decision.
Characters who are Lawful Good but avoid becoming Lawful Stupid often end up being deliberately contrasted with one or more Lawful Stupid characters to show precisely what Lawful Good ought to mean (in the eyes of the authors).
Alternatively, too much weight on the "Law" side and too little on the "Good" can easily inspire a Knight Templar, though those tend to be Lawful Neutral. This leads to unceasing debates over whether these people are playing the alignment "right", or whether they should belong to one of the other lawful alignments. Seriously, just check out any given Dungeons And Dragons forum. We're not kidding about "unceasing".
Lawful Good can be the best alignment you can be because it combines honor and compassion. Lawful Good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
While the key difference between Lawful Good and Neutral Good is the belief that upholding law/honor/social mores/etc. is required to set a proper example for others or to prevent a philosophical Moral Dissonance, the key difference between Lawful Good and Lawful Neutral is the recognition that laws/honor/social mores/etc. exist only to protect the Greater Good, and will actually consider whether those strict guidelines really accomplish their tasks, rather than simply enforcing the rule for the rule's own sake.
To bring about the rule of righteousness in the land, so that the strong should not harm the weak." —Paraphrase of the Code of Hammurabi from Civilization IV
"Freedom is the right of all sentient beings." —Optimus Prime
"The main thing I keep in mind during these cases is to serve the law and people. To see them as equal despite practicality and contradictions of the situation dangling before you." —Chrono Harlaown, Magical Girl Lyrical Nanoha A's Sound Stage 2
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Post by Deleted on Dec 17, 2009 2:03:25 GMT -5
Chaotic GOOD
Chaotic Good characters are rebels and free spirits who believe in doing good, by their own standards. Some don't have a problem with greater systems such as laws as long as they leave them alone; others are anarchists who believe that too much order is bad for everybody, and the betterment of all can only be achieved by actively rejecting any higher instances of power.
Occasionally, you get a character who doesn't care for the law, but is not above exploiting it for their own ends, such as a Technical Pacifist vigilante who sees to it that a Serial Killer is arrested and put in jail to prevent any more deaths. One of the most common usage of this trope is the Chaotic Good freedom fighter(s) battling the Lawful Evil Empire.
A Chaotic Good character will do good out of a personal motivation to help others, sometimes even sacrificing themselves (but rarely others); however, an important distinction is that they believe in CHOOSING to do good. Obligation and duty (usually) doesn't factor in.
An important aspect of Chaotic Good freedom fighters is that they excel in toppling corrupt regimes, but are often pretty terrible with power and responsibility themselves (as some of the examples show). A Chaotic Good character faces a tightrope walk even more narrow than most Lawful Good characters face because of their competing interests in being a free spirit that wants to do good in the world, and their general disdain for the authority and control over people's lives that they would be wielding to try to do that good. Generally, one of several things happens because of this
•Riding Into The Sunset - They just abandon authority altogether.
•Delegate their power to a friend or chancellor of some kind. This isn't always the best idea.
•They decide that the best thing to do with power is just sit on it, and keep it out of more dangerous hands. Doing so winds up making for fairly poor terms in office.
•Shift in Alignment - They just fail to reconcile their philosophy and their practical reality, try to reach too far with one campaign or another, and slide in alignment, either admitting the use of law and order, and sliding Neutral Good, or Jumping Off The Slippery Slope to Chaotic Neutral or Chaotic Evil.
"Sometimes you have to ignore the rules. Sometimes circumstances are such that the rules pervert justice. I'm not in this business to protect the rules. I serve justice."
— Batman, Ten Nights Of The Beast
"I may be a burglar, but I am an honest one, I hope, more or less."
— Bilbo Baggins, The Hobbit
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Post by Deleted on Dec 17, 2009 2:07:58 GMT -5
NEUTRAL GOOD
The Character Alignment of sweetness and light. A Neutral Good character will usually comply with laws they agree with, but rebel against those they consider unjust or which conflict with the greater good.
Neutral good can be the best alignment you can be because it means doing what is good without bias for or against order. Neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
A Neutral Good character is not too caught up in Order Versus Chaos; they are concerned with moral goodness, but often not willing to enforce it in others. If The Messiah isn't Lawful Good or Chaotic Good, they're probably Neutral Good (Dark Messiahs are another matter).
A Neutral Good character is sometimes a Friend To All Living Things and/or a Technical Pacifist, but they don't necessarily have to be either. Just think "basically nice person" and you've probably got it. If they do decide to take up arms, they may have a particular affinity with kneecap and other non-lethal shots.
Neutral Good states may be really nice places to live, but depending on how idealistic the setting is, they may be deluding themselves.
Neutral Good character types include: •Cool Old Guy •Friend To All Living Things •Superheroes who have to deal with an Untrusting Community •Gentle Giant
Green Goblin: "But the one thing [people] love more than a hero is to see a hero fall, fail, die trying. In spite of everything you've done for them, eventually they will hate you. So why bother?" Spider-Man: "Because it's right." — Spider-Man (film)
"Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong." — Abraham Lincoln
"I would unite with anybody to do right and with nobody to do wrong." — Frederick Douglass
"When the system works, use it. When it doesn't... that's what we are there for." -Batman And The Outsiders
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Post by Deleted on Dec 17, 2009 2:26:21 GMT -5
LAWFULL NEUTRAL
Lawful Neutral characters believe in order above all else. This might be a moral code, or an extremely structured way of life, or obedience to an external ideal such as a code of laws. They will always seek to obey and preserve such a law, even if they themselves admit the law in question is a bad one. While a Lawful Good character may justify breaking his principles by appealing to the greater good or a cosmic Justice that transcends all things, a Lawful Neutral character rarely will since the greater good does not enter into it. Some do, however; monks, for example, tend to be Lawful Neutral and believe in such a Cosmic Order. An important thing to note is that Lawful Neutral characters follow their own personal order and law. So while they may do things which are illegal by the state, they always have their own code, which they follow regardless of whether it would be advantageous to do otherwise.
Lawful Neutral characters aren't bad characters, they may simply have no wish to actively help complete strangers, like a Lawful Good person would. Alternately, they consider good and evil to be entirely subjective, with homogeneous treatment of others being the only true form of fairness. Some Lawful Neutral types may hold to Lawful Good ideals, but are just willing to be a little more ruthless than their Lawful Good brethren. And sometimes they're indifferent careerist stooges, just "doing their job".
The border between Lawful Neutral and Lawful Evil is usually lined with whether or not the character is willing to treat other people as tools, as a means to uphold order. Also, beware of being Lawful Stupid instead.
Lawful Neutral characters include:
•Hanging Judge (sometimes) •Hero Antagonist (sometimes) •Knight In Shining Armor (sometimes) •Inspector Javert •More benign forms of Knight Templar •The Judge •The Samurai •Judge Jury And Executioner •Those who believe in My Country Right Or Wrong or My Master Right Or Wrong •Obstructive Bureaucrat
"The machine ain't broken, Carcer. The machine's waiting for you. The city will kill you dead. The proper wheels'll turn. It'll be fair, I'll make sure of that. Afterwards you won't be able to say you didn't get a fair trial. Won't be able to say a thing, haha. I'll see to that, too..." — Samuel Vimes, Night Watch
Fame...justice...I'm not interested in either. A woman was murdered. I'm out to find the killer. That's all. — Inspector Runge, Monster
"My duty's to the law! — Javert, Les Miserables
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Post by Deleted on Dec 17, 2009 2:33:32 GMT -5
TRUE NEUTRAL
(also known as Neutral Neutral) is the Character Alignment that takes no side. There are several ways this can manifest:
1.They are morally cowardly, compromisers, or opportunists. A key component of any Untrusting Community, they might believe that good is better than evil, and they'll follow any laws that aren't too much of an inconvenience or angrily mutter about unjust laws in the The Evil Empire, but they just don't have the guts to do anything about it. When the heroes ask about the criminal activities going on, they're not helping, because they know what happens to snitches. They are All Of The Other Reindeer. They're the useless masses that villains love to taunt the heroes by declaring that the masses will abandon them in a heartbeat, and it's no accident that True Neutral is the default alignment of humans in almost any fantasy.
2.They don't care about the conflict between Good versus Evil and Order versus Chaos. The Neutrals have their own ideals, concerns, goals and needs that are different from either side of the fence, so to speak. These kind will be very committed to the Prime Directive (but not too committed...) This may be explicit in the declaration that they are Above Good And Evil.
3.Similarly, animals in Dungeons And Dragons are not credited with the ability to make moral or ethical distinctions. Since their existence is amoral and they have no way of changing this, all animals are True Neutral. Often called "Neutral Hungry" if they'll leave you alone if you leave them alone (and aren't tasty). 4.They are committed to the philosophical or cosmic principle of Neutrality or Balance itself, and they actively seek to preserve the Balance Between Good And Evil. They only intervene in conflict to prevent the underdog from being wiped out - should their allies gain the upper hand, the True Neutral will probably switch sides from the point of view of his friends; in his eyes, he is keeping true to his own convictions. This can manifest as Chronic Backstabbing Disorder. Stupid Neutral is an extreme version of this.
5.A variant of the True Neutral mindset is a character so completely amoral that he acts more like a force of nature than a person. His actions may seem cruel or random, as he can be kind and helpful and then vindictive the next moment, or worse, acts in a manner that he considers kind but is horrifically amoral from the point of view of a human. Many fairies from folklore, i.e. The Wild Hunt, fall into this category, as does the Stranger in Mark Twain's tale "The Mysterious Stranger".
6.They just don't care about anything, including their own hygiene or reputation or moral values. The stereotype stoner character who doesn't hate anyone enough to want to hurt them.
7.These types could also be seen as Fence Riding Bastards. People who just can't make a tough (possibly morally gray) decision. So they try to avoid getting put into that uncomfortable position. Could also be both friend and or Ally to both protagonist and antagonist.
8.Characters with a very low intelligence will be True Neutral by default. They are simply too stupid to figure out the consequences of their actions, and are utterly unable to put any planning, motives or logic behind them. Any good or evil they might inflict is therefore completely unintentional.
9.They may have once been committed to a cause, but have gone through so much strife and been betrayed or failed so many times that they simply don't care anymore, and will only focus on their own goals and help or hurt other people if they feel like it. This can be a more tempered variant of Heroic Sociopath.
10.They just live life by doing whatever everyone else is doing. They'll follow the trends, and follow the law whenever the law is generally followed, but believe that if everyone else is doing it, it can't be wrong, right? They're never the first to do anything, but might get caught up in a I Am Spartacus moment once the Nakama have started the call, or grab a rock once the Untrusting Community finds out that there's no Hero Insurance to cover the damage. Can also be called "True Average".
11.Machines and robots that are limited by their programming are True Neutral. Sapient machines capable of independent thought may have other alignments, but a machine whose ethical and moral framework is decided by its programming is inherently incapable of making ethical or moral decisions on its own and thus is inherently neutral.
12.They want to be left alone. Enjoy life for themselves and possibly family, let other people do whatever. If someone defies that, though, usually villains, they'll fight back.
A True Neutral character or organization is usually introduced as a Wild Card, neither aligned with the Hero or the Big Bad. They may become friend, foe, or neither (and may even switch sides), depending on how their goals align (or conflict) with the Hero's. See Neutral No Longer, for when True Neutral characters are forced to take up sides.
Muggles and Punch Clock Villains are often the "don't care" variety of True Neutral.
In RPGs, Druids are generally of the True Neutral alignment, siding with the animals and the forest. (That's only neutral if you do not consider the animal world and nature elementals a side of their own, as the game designers apparently did.) Essentially, a True Neutral is somebody whose solution to any dilemma is 'what would a bear do?'. (The problem is, a bear, being an animal, does not think as such, and has no viewpoint.) Such a character can slide easily into amorality or tribal thinking.
When dealing with the examples of specific characters, remember that assigning an alignment to a character who doesn't come with one is pretty subjective. If you've got a problem with a character being listed here, it probably belongs on the discussion page.
"I stick my neck out for nobody." — Rick Blaine, Casablanca
"Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views." — Squall Leonhart, Final Fantasy VIII
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Post by Deleted on Dec 17, 2009 2:36:09 GMT -5
CHAOTIC NEUTRAL
Chaotic Neutral characters do whatever the hell they like and damn the consequences (unless they're too noble or hurtful, watch out for that part!). Some say they're the ultimate free spirits, others that they're just crazy. Either way, there's no telling what they'll decide to do next - their main, and often only, concern is their own freedom. Whose side are they on? It's doubted they even know themselves. Nobody else does. Chaotic Neutrals detest the self righteous, believe in power to the individual—and notably power to themselves (but remember—not evil!). Such characters are also useful in any story that involves something that isn't damnably black and white in the outcomes.
The Chaotic Neutral character is sometimes a goodhearted character with a wild streak that lands them in trouble, and sometimes just an amoral nutjob (but not so much that they're evil!). Occasionally, if a character runs the entire gamut of alignments with their actions (inevitably failing at Good), they can be classed as Chaotic Neutral on average, or perhaps True Neutral (or Lawful Neutral).
While any chaotic character tends to live by a credo of, "Do what you want, when you want, and don't let anybody stand in your way," the difference between Chaotic Good, Chaotic Neutral, and Chaotic Evil lies in just what it is they want. Chaotic good people tend to philosophically desire "fairness," "liberty," and "social justice" in as many things as they can possibly spread. Those who are less self-conscious about this might just to want to see everyone have a fair chance, and hold a fierce loathing of bullying of any sort, if not just doing good the joy of doing a good thing. A chaotic neutral character, meanwhile, wants to enjoy their own freedom. Generally concerned with their own happiness, and by extension the happiness of their closest friends, they don't get involved in the fights of others outside their little circle (unless they see a profit in it, or think it'd be a great excuse to go wild for a bit), because doing so would be going out on a limb for someone they don't care about. They won't really care about anything like good or protecting justice or freedom, but neither do they want to interfere with anyone else's freedoms. Chaotic evil characters also are concerned with their own wants—but what they desire is to give in to their darker passions, and will do so with gusto. The border between chaotic neutral and chaotic evil lies somewhere around where "what I want" starts to involve routinely hurting others. Also worth noting that even though a Choatic Neutral isn't routinely moral, it is still a person with a conscience about what he is doing and will always have limits, even if they are only for extreme occassions, but they will still refrain to, if not from "crossing" the line, yes from diving heads first through the line.
Chaotic neutral can be a dangerous alignment because those that adhere to it as an ideal to be upheld—those who can be bothered to care—may seek to eliminate all authority, harmony, and order in society. Most, though, are apathetic on the whole issue. Others may wish to improve society by strict adherence to political philosophies even at the obvious detriment to the greater populace. (Such as when a Well Intentioned Extremist goes from just supporting freedom and equality to outright anarchy or even further down the slope, Darwinism.) Or perhaps they wish to exploit what society for their own ends, but they aren't amoral enough to try and rip it down to do so. A chaotic neutral character might even practice law as a career, enforcing their own beliefs on the system and exploiting it with more liberty than anyone of the lawful axis seeks to.
In Tabletop Games, Chaotic Neutral is oftentimes the choice of players who want to do bad things when the GM forbids playing evil characters, perhaps breaking up the party and killing P Cs for the hell of it...or for deeper reasons... It's also the favorite alignment of The Loonie (though in his hands it might end up descending into Chaotic Stupid territory).
Chaotic Neutral character types include: •Playful Hacker •Rebellious Spirit •Screwy Squirrel •The Trickster •Lovable Rogue •Anti Hero •Nineties Anti Hero •Jerk With A Heart Of Gold •Anti Villain •Pet The Dog •The Hedonist
" Me, I'm dishonest. And a dishonest man you can always trust to be dishonest. Honestly, it's the honest ones you have to look out for."
— Captain Jack Sparrow, Pirates Of The Caribbean
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die." — Fear And Loathing In Las Vegas (The movie NOT the book)
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Post by Deleted on Dec 17, 2009 2:40:44 GMT -5
LAWFULL EVIL
Lawful Evil comes in two flavours. The first is an evil villain who either believes in keeping order at all costs, or that it's much easier to become ruler of the world by exploiting the existing system than by tearing it down and starting anew. If the villain is supreme ruler of their realm, then they are probably either Lawful Evil or The Caligula. This is the canonical alignment of devils in Dungeons And Dragons.
Lawful evil can be the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
The second type is a baddie with a code of honour that prevents them from doing truly heinous things. The second type tends to either perform a Heel Face Turn or suffer death by redemption. These tend to be reliable allies in an Enemy Mine situation where alignments would fizzle out.
A variety are evil characters who don't care if what they do is "heinous" or "horrible", but who will always follow certain rules. Such characters are, for example: A gangster who would kill anyone who crosses him—except, say, kids, and never forget a favour he owes; or a psycho who hunts people for fun but always gives a fair warning; or a villain whose word is absolutely binding; or any kind of evil character that might deliver a Hannibal Lecture that borders on Mind Rape but Will Not Tell A Lie. Or a character who does, without flinching, anything their master orders them to do, anything, because their one rule is absolute obedience. Still, turning hero is the farthest thing from any of these characters' minds.
An Obstructive Bureaucrat may be Lawful Neutral or Lawful Evil, depending on how much they enjoy what they do. A Lawful Evil bureaucrat will take perverse pleasure in strangling the heroes with red tape and burying them in as much paperwork as possible, while a Lawful Neutral version will simply insist that everything has to be done by the book.
The first type includes characters such as the: •Big Bad •Diabolical Mastermind •The Emperor •Evil Overlord •Hanging Judge •He Who Fights Monsters •Knight Templar •Manipulative Bastard •President Evil •Secret Police •Well Intentioned Extremist
Characters of the second type include: •Necessarily Evil •Noble Demon •Worthy Opponent
"Peace through tyranny." — Megatron
"To instill fear is to instill order. Our order." — Green Lantern Arch Enemy Sinestro
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Post by Deleted on Dec 17, 2009 2:43:39 GMT -5
NEUTRAL EVIL
Sometimes known as the "Asshole Alignment" or "True Evil". Neutral Evil characters are primarily in it for themselves, and will follow or disregard laws only as much as doing so advances their own interests. While they are usually villains, they can also swing to the good guy's side, like the Magnificent Bastard they really are. They may also just happen to be on the Good Guy's Team because it's better for them at the moment.
Neutral evil can be the most dangerous alignment because it represents pure evil without honor and without variation.
Why are they so bad? It could be that Evil Tastes Good or maybe Evil Feels Good. Could be that they've given in to The Dark Side. They could be part of the Religion Of Evil. They could just be, you know, sociopaths (Heroic Sociopaths included). Or it could be for no readily apparent reason. Or it could just be because they're a real asshole of a bastard who enjoys a job where they get to inflict pain. Whatever it is, these characters are essentially the embodiment of malice - if they get a Start Of Darkness, expect it to make you like them less. Often a Neutral Evil person simply sees evil as a convenient means, and feels that he might as well enjoy it.
In Dungeons And Dragons, characters who are selfish above all else are Neutral Evil by default.
Expect any Neutral Evil state to be Mordor, and a Neutral Evil city the Wretched Hive. Neutral Evil characters are likely to be Unfettered. If they are, they can also be the most lethal kind of villain, as the most extreme kind of neutral evil ( not Chaotic Evil like one might think) is what gave rise to the concept of the Omnicidal Maniac.
Examples of Neutral Evil villains: •Big Bad •Dirty Coward •Some Heroic Sociopaths •Psychos For Hire who are not Chaotic Evil. •Religion Of Evil •Many Card Carrying Villains •Many Classic Villains •Omnicidal Maniac •The Starscream
"The only side Ben is on is his own." — Sayid, Lost
"I've got no complaints as long as I get to kill who I want and steal what I want." — Revy, Black Lagoon
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Post by Deleted on Dec 17, 2009 2:47:35 GMT -5
CHAOTIC EVIL
If Chaotic Neutral indicates the truly free spirit, Chaotic Evil is the truly evil free spirit. They do whatever they feel like doing, and what they feel like doing is evil. Nowadays, too much emphasis is often put on the Chaotic. It's not hard to see this slip into Chaotic Stupid, resulting in an insane character who does evil things for the sheer hell of it, without the slightest consideration of the consequences for himself.
A Neutral Evil character will slaughter a village if it gets in his way, without the slightest remorse. But a Chaotic Evil character will slaughter a village just because he feels like it, and probably enjoys it at the same time. Neutral Evil will cover his tracks for the good of his evil plan. Chaotic Evil will only cover his tracks if he feels like it, plan or no plan. The Chaotic Evil character will do whatever he can get away with - many times the only thing keeping him in check is a bigger fish in the pond that can stop his psychotic deeds or enact retribution for them.
Chaotic Evil characters might intentionally help the heroes save the world by doing terribly evil things. Being Chaotic Evil does not mean one can not be Crazy Prepared, or have a complicated Xanatos Gambit plan leading to completion of a plan that kills people for no reason.
Chaotic Evil characters are incredibly self-centered and evil, but can get along with good guys by being eerily charming at times. They are often crazy, but they don't have to be. Only Chaotic Stupid characters will trek a thousand kilometers to slaughter a random village for no reason. Chaotic Evil's goals may well make no sense to anybody but himself, but he does have goals. He may "want to watch the world burn", or prove that he's the best, or the most feared, or get the most attention. Chaotic Evil rarely wants to rule anything (that's way too much responsibility), and when he does "rule", he prefers kicking down the sandcastle to building it. He'll frequently end up with a Zero Percent Approval Rating, and may even actively aim for it.
The Religion Of Evil is more likely to be Chaotic Evil than Neutral Evil. Not to be confused with Always Chaotic Evil, which is about entire races falling under any Bad Guy alignment.
Common Chaotic Evil characters: •Most Ax Crazy characters •Big Bad •The Caligula •The Heartless •Heroic Sociopath characters if they're not Neutral Evil. •Nietzsche Wannabe •Psycho For Hire •Omnicidal Maniac •Well Intentioned Extremist (Chaotic Evil that thinks it's Chaotic Good) •Usually a major or the main character's Superpowered Evil Side •Evil Clown
It should be clarified Chaotic Evil does not mean the most evil or stupid. Do not simply put a character here with the logic he's really evil.
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. I wouldn't know what to do with one if I caught it! You know... I just do things. — The Joker, The Dark Knight
Why not? — Johan Liebert on his reasons for killing people, Monster
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Post by Deleted on Dec 17, 2009 22:44:22 GMT -5
"When the system works, use it. When it doesn't... that's what we are there for." -Batman And The Outsiders
This is probably the best depiction of neutral good on a lawful/chaotic scale that I've come across. Not only between law and chaos, but within the alignment to be either way, as long as it's for the greater good on a conscious level.
But on a Neutral Good character, take this scenario.
The neutral good is stuck between two opposing factors. Law and Chaos. What should this person do? Something has happened in the world, and there are only two ways(from a NG standpoint) to fix this problem.
Lawful: Better long term. At first, choosing this option may cause a lot of bad things to happen, but in the long term look of things, the best outcome will happen. People die, but the future is guaranteed a happy ending. For the neutral good; conscious plays a major role in decisions. Choosing this path(for this decision) means that they are looking ahead. What's best in long term.
Chaotic: From the start the people are protected, people are happy, and everything is good and okay. There is no guarentee that this will last forever, and the future is not set in stone. Choosing this path(for this decision) means that they are living in the now. What's keeping people safe and best for the moment.
If you were neutral good what would you choose? Is either an okay decision depending on the specific person? Would one lead to alignment infringement over the other? Is this a lose lose situation for the neutral good?
What do you think?
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Post by Deleted on Dec 18, 2009 0:18:43 GMT -5
Neutral Good (Benefactor) - They believe that a balance somewhere between total order and total chaos is best, and would generally concentrate on doing the morally right thing without worrying about whether it was good or bad for 'society'. Example: Mother Theresa.
you have to remember Neutral goods do what they think is right and at times it is moraly right even if its agaist the law so its not fully chaotic.
neutral goods tend to be the middle bastard in the axis like neutral evil.
a Vigilantee can be neutral good
it wouldn't really lead to aligment infractions if they do it because moraly it was the right thing to do (which is tricky at times so its dms discretion)
Chaotic works agaist laws
Neutral good works around the laws to do the right thing but don't fully opose them
thats why i always say neutral good its a good "super hero" aligment a good example.
they say neutral evil is the "true evil aligment" neutral good its also the "true good aligment" if that makes any sense.
granted not everything they do is by the book but you'll at least sleep better at night without having to worry about half the town being destroyed (chaotic good) or trying to remove a persons personality and push your proganda on them because you believe they can be saved and everyone deserves a chance for redemption meaning things become too one sided and fall on itself (lawfull good yes lawfull good believes everyone should act like them with no wiggle room)
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