Post by Ruin on Dec 16, 2014 9:26:35 GMT -5
Updating the following.
Item limits
i know a few have a hard time seeing where this was put at i can't blame them due to the low pricing in which things are sold no one ever really goes to the sell page as often.
aldium.wikidot.com/inventory-limit a new link has been added under equipment along with a few changes.
Potions and scrolls increased to 15: i noticed that most people only horde the cure potions out of fear and due to the limit. increasing the limit to 15 hopefully encourages players to buy other potions due to having a little bit more room to play with this includes scrolls.
Flasks: This has come up in the past before and players want to be able to carry more than 5 of each, due to the weight limits on the game i will allow them to be treated as ammunition and you can carry as many as you can hold ammo. Goes without saying the Breaking object rules will be enforced even more now due to this.
Buy/Sell gems: I though i had them listed on the sell page updated it where it has a small sentence explaining how they are sold aldium.wikidot.com/buying-and-selling-equipment
Weapons Increased the limit to 5 from 4 after months of watching how 4 weapons kinda chokes out players and gives no wiggle room for weapon variety, mostly cause the pathfinder system forces you to have 1 ranged weapon if you want to survive regardless of class. (so that was defaulting to 3) Then you had your main weapon which defaulted to 2 hopefully 1 extra weapon slot compensates for the system forcing players to have a ranged weapon.
Alchemical Weapons
people have been asking for this for quite some time after doing some research i added a new weapon category called alchemical weapons. They are pretty self explanatory how they work. aldium.wikidot.com/alchemical-weapons
mechanics class
I noticed that a few players are getting into the higher levels and are having a hard time with the mechanics in play. mostly i have observed that is the players that level maybe a little too quickly off the roleplay experience and didn't quest enough no one is to blame work/real life ect but the "errors" will continue to pile up and as game staff i feel players should be helped instead of turning a blind eye to mistakes no one is perfect, i make mistakes too and constantly go to pathfinder society for help regarding the game.
part of the problem sadly is other games that tend to lie and bullcrap their players about how things are cause the gamestaff is selfish and wants a upper hand by tweaking the game to benefit their characters and no one else. so you go with years upon years doing it a certain way and then when told the right way the player falls into a state of shock and denial (good example is games that bullcrap cleric players about changing spells). regardless you will be taught the right way here that much i can promise you.
Not really a big deal but with this said i will re-start the mechanics class We will pick a day that no quest is running and simply talk about mechanics.I am flexible with the schedule based on
Don't be prideful if you struggle of have a hard time with the system attend or speak up when asked about it. believe me this only gets worse at higher levels as you get more and more things to use and the monsters become more and more dangerous .
but with that said its being offered so its on the players to attend so no one can say we don't take the time to try and help you.
Item limits
i know a few have a hard time seeing where this was put at i can't blame them due to the low pricing in which things are sold no one ever really goes to the sell page as often.
aldium.wikidot.com/inventory-limit a new link has been added under equipment along with a few changes.
Potions and scrolls increased to 15: i noticed that most people only horde the cure potions out of fear and due to the limit. increasing the limit to 15 hopefully encourages players to buy other potions due to having a little bit more room to play with this includes scrolls.
Flasks: This has come up in the past before and players want to be able to carry more than 5 of each, due to the weight limits on the game i will allow them to be treated as ammunition and you can carry as many as you can hold ammo. Goes without saying the Breaking object rules will be enforced even more now due to this.
Buy/Sell gems: I though i had them listed on the sell page updated it where it has a small sentence explaining how they are sold aldium.wikidot.com/buying-and-selling-equipment
Weapons Increased the limit to 5 from 4 after months of watching how 4 weapons kinda chokes out players and gives no wiggle room for weapon variety, mostly cause the pathfinder system forces you to have 1 ranged weapon if you want to survive regardless of class. (so that was defaulting to 3) Then you had your main weapon which defaulted to 2 hopefully 1 extra weapon slot compensates for the system forcing players to have a ranged weapon.
Alchemical Weapons
people have been asking for this for quite some time after doing some research i added a new weapon category called alchemical weapons. They are pretty self explanatory how they work. aldium.wikidot.com/alchemical-weapons
mechanics class
I noticed that a few players are getting into the higher levels and are having a hard time with the mechanics in play. mostly i have observed that is the players that level maybe a little too quickly off the roleplay experience and didn't quest enough no one is to blame work/real life ect but the "errors" will continue to pile up and as game staff i feel players should be helped instead of turning a blind eye to mistakes no one is perfect, i make mistakes too and constantly go to pathfinder society for help regarding the game.
part of the problem sadly is other games that tend to lie and bullcrap their players about how things are cause the gamestaff is selfish and wants a upper hand by tweaking the game to benefit their characters and no one else. so you go with years upon years doing it a certain way and then when told the right way the player falls into a state of shock and denial (good example is games that bullcrap cleric players about changing spells). regardless you will be taught the right way here that much i can promise you.
Not really a big deal but with this said i will re-start the mechanics class We will pick a day that no quest is running and simply talk about mechanics.I am flexible with the schedule based on
Don't be prideful if you struggle of have a hard time with the system attend or speak up when asked about it. believe me this only gets worse at higher levels as you get more and more things to use and the monsters become more and more dangerous .
but with that said its being offered so its on the players to attend so no one can say we don't take the time to try and help you.